
An interactive tracking app that saves time
A diverse tracking product paired with an intuitive app, developed through iterative collaboration with users to ensure a seamless and user-friendly experience in both its physical and digital forms.
Timeline
Apr - May 2023
Role
UX Research
Platform
Figma, Miro


Challenge
There are several tracing products existing today, but the market is still full of opportunities. Our challenge was to design a product that is simple and easy to apply for several purposes, is cheaper than Airtag yet still functional.
Solution
A product that is simple to use and easy to carry around. Users can find their items through Finder app, which is connected to the tracking item and is built to lead the user to a lost object in an interactive and intuitive way.
The tracking product
An easily applicable product that fits items with
different sizes, even a pen. Cover comes in different colors. It can be paired with Finder app through Bluetooth.

Key values of the app and product
01
Safety
The service aims to create a sense of security for users by helping them keep track of their belongings and reduce the stress of losing or forgetting them.
03
Sense of joy
By facilitating and simplifying everyday life, the service aims to create a sense of joy and satisfaction for users, allowing them to focus on what truly matters to them instead of spending time keeping track of their belongings.
02
Freedom
By helping to keep things organized, the service aims to provide users with a sense of freedom and relief from worry and clutter.
04
Uplifting
By offering a solution to ease the management of everyday challenges, the service aims to provide users with a sense of upliftment and inspiration.
The process
1. Brainstorming
In the brainstorming phase, we have ideated about the functions of the app, and have made a plan for the user research part.
2. User research
We have used both quantitative and qualitative methods to research current need of tracking items for users.
Future workshop and survey has been conducted.
3. Data analysis & further steps
We have used both quantitative and qualitative methods to research current need of tracking items for users.
Future workshop and survey has been conducted.
4. High fidelity prototype
Having analysed the data we have built a clear vision of users' needs and after defining the functions we would keep, we have designed a high-fidelity prototype.
Requirement list from the user research
01.
Connects directly between the app and the tracking device
02.
No need to set it up every time
03.
Neutral and simple in design, icons and colors for different belongings
04.
No need to fill in a lot of information when installing it
05.
Control the tracking product from your mobile phone
Storyboard
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1. Stressed in the hallway, ready to leave, searching for the helmet.
2. Looks at the clock and sees that time is running short.
3. Takes out the app and tracks the helmet.
4. Follows the directional guidance to the children's room.
5. Turns on the sound.
6. Hears the sound from a toy box.
7. Finds the helmet!
Wireframes
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Key functions and
high-fidelity prototype
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List of which tracking devices are nearest
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Directional guidance to the tracking device
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Activation of sound on the tracking device
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Ability to mark/confirm that the tracking device has been found
The tracking item
There were 4 main requirements for the product:
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List of items that have an artifact attached to them.
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The user should be able to name their belongings.
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Easy registration and onboarding.
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Simple localization of belongings.
In addition to the artifact, there is a silicone fastening device that serves as a frame and can be replaced when relocating the product, preventing the need for a new purchase. This design choice is also driven by sustainability.
Tracking is done via Bluetooth, allowing multiple FinderTags to be paired with the same mobile phone for tracking various items. The app lets users name each FinderTag and customize them with icons and colors for easier identification.
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